![]() The vanilla CoH always felt a bit dull and boring.when i first played it with NHC mod it felt over the top but more interesting.With this file it turns NHC mod into HELL like being pushed in a real conflict and adrenaline kicks in. Take the Scorched Earth doctrine and build many artillery pieces.Grilles and Nebelwefers.and watch the whole area burn.hahahahahahahaha.Īll fractions have been equally balanced and boosted. To fully appreciate how this file changes the beloved NHC mod just play Arnhem The Last Bridge. Mods Modifications Escalation Escalation Endorsements 2 Unique DLs - Total DLs - Total views - Version 0. i find balancing and preference issues on the fly to make it more challenging and more over the top than it allready is. Generally i have changed so many things that i can not remember them all. mortars have been greatly revised to make them more useful ( they are much deadlier).you can build many artys now.like nebelwefers and priests ( why not.let's build something like 12,hahaha).you can also build more special units like jagpanthers etc ( but not the hero units,they are still unique).and more medics and more supply trucks with revised population (allies can have supply trucks with one pop cost and axis with two.and can build up to ten.for more income.) ![]() Most changes from previous files still exist here.
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